Showing posts with label Nintendo. Show all posts
Showing posts with label Nintendo. Show all posts

Sunday, September 30, 2012

Number 5: Super Mario Bros


This is where it really all began I remember Christmas 1990 (or was it 89?) and unboxing the NES, I was wrapped. I had never played so much as a game, let alone owned a console or a PC.
Of course the console came packaged with the Super Mario Bros and Duck Hunt Combo. Admittedly the sway of the light gun was initially too strong to resist and a fair amount of time initially was spent shooting ducks (often at point blank range).
Once the novelty wore off, there was Super Mario Bros in all its glory.

1990. NEVER Forget.
It is the epitome of easy to learn hard to master. The game is simple D-pad to move, one button to jump, one button to use fireballs and sprint. That’s it.  The challenge comes in the level design. All of which is outstanding and does a great job of changing things up.
It also has the knack of being brutally difficult as the levels progress and the opportunities for extra lives are fairly limited, so often you will find yourself having only 3 or 4 chances at completing a single level.
I am slightly ashamed to say that despite my best efforts I am yet to get completely through this game. Like most platformers my patientce defeats me as much as the game. It has always had a knack of defeating me, although of late I have picked it up again and have breezed through the first few levels. So there is hope yet.
Yes it isn’t the only platformer out there, it may not be as pretty as the third iteration but it was the original and without it, I probably may have never got into gaming. Sure many of the Mario Games out there have improved on the formula and advanced the platforming genre more but for its influence on me and the gaming industry alone I really can’t go past the original.

Thursday, September 27, 2012

Number 8: Donkey Kong Country

To be fair anyone of the DKC series could have made this list, and in fact this game makes my list without ever actually owning it.
There was something magical about going to my friends place and popping in Donkey Kong Country. There was the platforming, which didn’t play to much differently from anything of the era but…this is a big but too…
Donkey Kong Country looked so damn good…I can’t explain it fully but at the time this sticks out in my mind as being one of the most gorgeous looking games I had played. The 3D backdrops were gorgeous and all the character models were spectacular, the enemies varied, as were the locales and stages you played, hurtling through the mines in cart, dodging obstacles was insanely difficult, yet strangely compelling.
To me this felt like a showcase of what the SNES was capable of, it also was one of the first time platformers acknowledged that they are difficult and as such threw extra lives at you, a real god send, in all honesty.
It was a welcome change, but that didn’t change the difficulty there were most certainly controller crushing moments. The afore mentioned cart level was one…essentially you had to have cat like reflexes to succeed, or a good memory (both in actuality) and then time what points your jumps needed to be made.
There were heaps of secrets and additional helps available to you. The use of various animals that were close to invincible was a great addition. They could make the various levels much more of a breeze, and whenever I saw the crate…my heart skipped with joy a little.
Playing in coop was a bit of a frustrating enterprise, it often came with an admission that they couldn’t do this part so take over, then a bit of a shove when both Donkey and Diddy fell into a crevice. Sure it wasn’t a perfect system but it was a hell of a lot of fun trying to clear the game with friends.
I regret not owning this game at the time, although I have since brought the whole trilogy on the Wii’s virtual console…so much nostalgia value, and a game that holds up so well today.

Thursday, August 30, 2012

Nintendo in trouble, and why the next generation cannot save them


There’s no denying it, Nintendo is struggling. Although posting a loss for the first time would hardly seem like a company on the slide there are more issues at work here than meets the eye. Please note this is an analysis from someone who loves games, and reads news both gaming and business and world related, it is not intended as an insider view at all and it certainly is based upon my assumptions and observations, so take them as you will.

This ‘next’ gen of Nintendo’s is built soely on gimmicks, namely the obvious 3D capability of the 3DS and the slightly less obvious tablet controller of the WiiU. Both of these smack of desperation in the concept, look at the 3DS and it’s announcement at the peak of the 3D fad, everything was in 3D, movies, games, TV all being marketed as this massive selling point and for a time it was and I must admit that I was excited for the glassesless  3D tech and yes it works as advertised does it make for a more compelling gaming experience? I’d answer no. Every game I’ve played on the 3DS the feeling of depth sure has been there but not one has needed it, you could have chucked any of Kid Icarus or Tales of the Abyss onto the DS and they still would have been successful (maybe a revision that included the circle pad). It seemed like Nintendo was shouting, ‘hey guys you like 3D, right?’ 

Truth was we saw it as a novelty, nice in patches but we still not how we want to consume a majority of the content. Even Sony who was championing the 3D angle with the PS3 and their TV lines have relegated games with stereoscopic 3D as nothing more than a bullet point. Even with movies, it’s the big dumb ‘blockbusters’ that get 3D, and people put up with it because they must, it seems not because they want to.

Nintendo took a gamble that 3D was what consumers want, they lost that one. In the end you get the evolution of the DS that gives you games that look better but unfortunately the average smart phone now can produce far better looking games. Now I’m not saying the Smart Phone market is going to destroy the hand held market that Nintendo has dominated for 20+ years, but already it’s teetering on the edge, the metaphorical boulder just hanging over the head of mobile gaming. I’m not going to say for a second this is a Nintendo only problem, Sony looks like it has tried for the second time with the Vita and it seems like it is burning, I suspect Sony has tread these waters too often now and unless something dramatic occurs this will be their last hand held. I digress, though.

Think about it you have in your pocket (or bag) a device which makes calls, has a near constant data connection, has a massive library of games that cost between nothing and around $20 as a maximum as well as playing music, video and almost anything you can think of through the expansion of apps and it does it better than the 3DS does these things natively. Admittedly a lot of games on iOS or Android don’t click with me because on-screen controls are, to put it plainly, ineffective, lack feedback etc, etc (everything that has been said 100 times before is true). The thing is that even with these issues they will satisfy some 90% of smart phone owners, and despite the shortcomings of the platform in comparison to the 3DS, it sure does suit me on the go.

Now let’s turn our attention to the Wii’s tablet controller, oh I’m sorry, the WiiU. Yes that’s right Nintendo can’t get the message across this is a whole new console. It hasn’t helped that in all promotional material that white box appears alarmingly similar to the Wii (even though we have no idea what it will look like at all). I’m not saying that the core will be confused, the core know the ins and outs of the industry follows news with fanatical passion, the problem here is those just on the edge those that know games a little maybe buy 2 to 3 games a year that find out technology news from the BBC or CNN. This console and campaign just hasn’t been doing enough to differentiate itself to those consumers on the fringe and that’s a worry.

A new console or a new peripheral?

The next problem is the controller. Now think for a second, just one will do, what made the Wii wildly popular? That’s right the ability to appeal to a wider audience, now good or bad and whatever your thoughts on appealing to the ‘casuals’ it sure as hell made a lot of money. Now think on this the attach rate of software was poor, yes Wii Fit and Wii Sports sufficed for a large portion of the community but balance out the fact that Nintendo never loses on hardware (until recently). How many Wii’s were sold? Yeah that’s a fair chunk of change. Now think on this what made that console so ridiculously popular with the casual market? I’d bet it’s the fact that you had a controller that would work using basically 2 buttons and motions that while not exactly 1 to 1, translated what you did in the real world into the game world.
Now as a parallel think on the tablet market, what has made this product explode in popularity? Without fully studying consumer habits and marketing research I would wager that some of the top answers would come back as portability, simplicity of use, vibrant display. Now this is speculation but the touch resistive displays in the DS and 3DS have tended to be pretty lacklustre, looking dull and only useful for menu selections and very limited gameplay options. Don’t get me wrong, there is a lot you can do with a touch interface but I am sceptical about how many compelling experiences you can create and add to that there is still the option to use Wii-motes and that 360 styled controller. To me it seems like an each way bet, in that they have no idea how compelling the tablet will be as a controller so they can bin it and transfer across to another scheme when it doesn’t work as planned. Also think about your tablet, or any tablet you’ve used ever how many buttons did it have? 2 or 3 perhaps?  Now look at the tablet above, yeah it's not as simple and frankly it looks a bit cumbersome.


I sure hope as a gamer this comes off but to be perfectly honest I can't see it happening Nintendo has been producing fantastic games and consoles for 30 years, I hope it all doesn't come crumbling down with the WiiU, here's hoping Nintendo know what they're doing.